

Still, Jump around with no strategy and you’re still bound to get hit, no matter how good your timing. There were times where it looked like I landed directly on an incoming bullet, but by jumping immediately, was left unscathed. This can feel a bit unfair, like reality is flubbing in your favor – which it probably is. But if you time your next jump just as you hit the ground, it begins to feel like you’re totally invulnerable. With a combination of jump and dodge, you can quickly traverse the level safely – provided you don’t land squarely on a bullet.

As long as you’re airborne, you’re invulnerable. That’s because Exit the Gungeon pairs your dodge roll with an enormous jump. In Exit the Gungeon, it’s more like a frequent back-up plan. In Enter the Gungeon, your dodge was your last resort. And, of course, if you can avoid getting hit, you’ll survive no matter what gun you have. When things get hairy – and they do often – you’ve got to focus exclusively on your character, shoot in the general direction of the enemy, and dodge like a bandit.

There’s a harmony to the design, like Exit the Gungeon is telling you, “Hey, if you can’t survive with a nail gun, you shouldn’t be here at all.” And that’s enough of a challenge to become hyper-focused on mastering positioning and dodges, or resisting the little power-ups that traipse around the screen trying to seduce you out of cover. Sometimes you’re lucky, sometimes you aren’t. Hey, if you can't survive with a nail gun, you shouldn't be here at all.But despite the intrinsic unfairness of random gun swapping, the chaos can be kind of fun. And waiting for a new gun is pointless because it could leave you stuck with something even worse. With a delay like that the final boss can literally kill you before you get more than a couple of shots off, ending a 35-minute run in disappointment. These guns require you to hold the trigger for around a second before shooting - and that’s a lifetime in Exit the Gungeon (sometimes literally). The charged shot weapons, like the blunderbuss, really don’t gel with the fast-paced combat. The problem is that there’s a number of guns that aren’t just bad, they’re nearly unusable. And the next, you’ve got a nail gun that exists just to make sure you know how good you had it with the frog. One second you’re wreaking havoc with a frog blowing bubbles the next, it’s a tentacle that squeezes enemies to death. Thanks to a “blessing” you receive at the beginning of a run, your gun transforms several times every minute while fighting your way out of the now collapsing Gungeon.
